Low ~ Moderate
Short ~ Medium
|Rate of Fire||
22 / 66
22 / 110
Shop, G's Capsule, I's Capsule
|“||Specially designed dual handguns for the Netsphere. With this weapon, you fight as stylish as in Eastern action flics. By using some of your SP, you can attack your opponent while being in the air or when dodging!||”|
|— In-game description|
The Dual Magnum is a weapon in S4 League.
|Rapid Fire - Fires the Dual Magnum in fast succession. Fires first three shots on the left gun, four shots on the left and right gun and two shots on the left and right gun simultaneously. Uses a maximum total of 11 bullets.|
|Three round shot - Fires three shot.|
|Dodge Shot - Fires the Dual Magnum while dodging. Consumes SP|
|Jump Shot - Fires 2 shots while on air; hold for an extra 2 shots. Consumes SP.|
|Reload the Dual Magnum.|
- Good rate of fire
- Decent ammo
- Good sight
- Good damage from combo-hit
- Less damage by distance
- Low damage
Tips and TricksEdit
- The powerful shots of this weapon (the two double shot attacks plus the jumping shots) can cause knockback at a fairly high accuracy. Effective at interrupting some jumps.
- Assuming no other attack is used, the basic combo can only be used twice before reloading, so plan ahead.
- Combining this weapon with a Sentry Gun at a choke point will cause huge amounts of knockback in close range.
- The dodging shots are highly effective at distracting snipers as they all cause knockback.
- Be warned, they have a 1 second cooldown between uses.
- The three-attack combo can hit a lot of enemies if bunched together.
- Do not use this weapon's dodge-shooting mechanic against Heavy Machine Guns at close range. The weapon's large splash range will cause some shots to hit you.