The Submachine Gun is a weapon in S4 League.
Overview
“ | Suitable weapon for medium distance attacks with rapid fire rate and average accuracy. | „ |
~ In-game description |
The Submachine Gun (or SMG) is a well-rounded medium range gun with a high rate of fire. Its moderate damage is capable of taking down multiple targets per magazine. The SMG is an agile weapon: firing the gun does not slow down the shooter as most other guns do.
Like many classic S4 League guns, the SMG has unlimited ammunition.
Using the Submachine Gun
- Left Click: Fire SMG. Bullets are fired in four round bursts that spread over a frontal cone. Shots will deal more damage when striking the side or back of an enemy, and will critically hit for double damage when striking an enemy's head.
- R: Reload
At longer ranges, bullets will spread over a wider area, making the gun significantly less accurate for most shots.
Note that bullets will spread in the same four-round pattern every burst, such that the positioning of each burst is identical.
Advantages
- High rate of fire
- Agile - Movement speed does not decrease while firing
- Versatile - Performs well in many situations
Disadvantages
- Less accurate at longer ranges
- No knockback or crowd control
Tips
- Be agile when shooting! Try moving side to side, jumping, dodging, and dancing around. It is much harder to hit a fast moving target than a slow one.
- The bullet spread pattern is always an upside-down Y (as shown in the Gallery below). Remember: up-left-right-center.
- An expert SMG user might master the patterned bullet spread, using an advanced "ribbon" hand motion to guide each shot into hitting its target.
- The fourth bullet in each burst always strikes dead-center, even at long distances.
- Use the bullet spread to cover a wide mid-range area and finish off evasive, low health targets.
- While retreating, users can shoot without any extra penalty in speed.
- Right clicking while shooting introduces a short pause between bursts. This can be very useful when bullets are not connecting by changing the timing.
- Technical: Because the SMG always fires in four round bursts, the last two rounds fired in the default 30 round magazine are blanks. This leaves the player not shooting for 0.5 seconds before the auto reload starts. This effect can be countered by using mods to reach a magazine size that is divisible by four (such as a size of 32.)
Gallery
Kill icon
Color variants
Promotional poster
Misc.
Videos
Trivia
- In the past, all newly created accounts began with a Submachine Gun and a Plasma Sword as starting weapons. In Season 2, the starting weapon loadout was changed to instead include the Homing Rifle and the Spy Dagger.
Weapons | |||
---|---|---|---|
Melee Weapons | Breaker · Counter Sword · EXO Scythe · Fist · Iron Boots · Katana · Plasma Sword · Sigma Blade · Spy Dagger · Storm Bat · Twin Blade · Vital Shock | ||
Gun Weapons | Air Gun · Burst Shotgun (MK2) · Hand Gun · Revolver | ||
Rifle Weapons | Assault Rifle · Dual Magnum · Gauss Rifle (MK2) · Homing Rifle · Semi-Rifle · Smash Rifle · Spark Rifle · Submachine Gun | ||
Heavy Weapons | Heavy Machine Gun · Light Machine Gun (MK2) · Turret (MK2) | ||
Sniping Weapons | Cannonade · Rail Gun · Sharp Shooter | ||
Mental Weapons | Mind Energy · Mind Shock | ||
Installation Weapons | Sentry Gun · Senty Nell | ||
Throwing Weapons | Earth Bomber · Lightning Bomber (MK2) · Mine Gun · Rescue Gun (MK2) · Rocket Launcher | ||
Cut Weapons | Card Gun · Katana · Shockwave Gun |