The following page is about all the weapons of S4 League. Each weapon has their own unique attributes that affect the gameplay of S4 League. Each of these weapons have their own playing style, making the game more intense (or boring) as the match progress.
Every weapon can be equally as powerful if used correctly and is used in the right hands. Under the wrong hands, the weapons can ultimately lead to one's downfall, as well as failing to even enjoy S4 League. It is recommended to practice with the weapon in question, and become one with the weapon. With that in mind, the weakest weapon in the game can actually be the most powerful force you can have. Practice makes perfect, but does not make up for flawlessness.
When you start S4 for the first time, you will be given a Training Homing Rifle, a Training Spy Dagger, a Earth Bomber and the Half-HP Mastery skill, each with unlimited use, except the Earth Bomber. Each character can hold up to three different weapons and one skill while playing. Each weapon has unique style of attacks and range. However, it is crucial for new players to choose weapons suited for their style of combat.
The next type of weapons are Melee Weapons, they specialize in close quarter combat (CQC). These weapons can be used in a Sword Match, which means all weapons, except the ones listed below, and certain skills are banned for the match.
|"Hammer style melee weapon.Wide and powerful long range attacks."||Normal: 45 damage
Jump: 45 damage
|"Weapon that increases attack chance by guarding the attack of an enemy using a close range weapon."||Normal: 15-155 damage
Strong: 30-60 damage
Jump: 30-60 damage
|"A newly created melee weapon by Lilith Virus "EXO Scythe." Approach your target fast like wind and dominate it."||Normal: 20-68 damage
Strong: 48-120 damage
Jump: 41 damage
|"Suit-style weapon with the data of Dominic Special Forces. Amazing kicks and super quick moves let you become the street fighter of the Netsphere!"||Normal: 15-75 damage
Strong: 45-53 damage
Jump: 45-90 damage
|"Fast and Furious ! ! New sword named Katana. You can't move while charging"||Normal: 15-100 damage
Strong: 35-60 damage
Jump: 42-60 damage
|"Close range weapon with plasma cracker installed. It deals high damage and allows you to use the sprint ability and stun several enemies with a jump attack"||Normal: 17-34 damage
Strong: 34-68 damage
Jump: 17-34 damage + Stun
Dash 14-74 damage
|"The blade seals the ultimate power. Who can reveal its power?"||Normal: 15-40 damage
58-134 damage (SP mode)
Strong: 15 damage
30-116 damage (SP mode)
Jump: 15 damage
12,5 damage + SP mode on/off
|"The ultimate high-speed melee weapon. Makes you moves faster."||Normal: 25 damage
Jump: 25 damage
|"Tuned close range weapon with the strength of a baseball bat. It features a spin attack for extra damage to nearby opponents."||Normal: 34-68
Jump: 65-116 damage
to 72 damage
|"Creates a magnetic field with a (+) blade and (-) blade. Long and wide range."||Normal: 15-94 damage
Jump: 30 damage
|"Weapon effective in close range. You can shoot several bullets at one time and push opponents and face close range weapons easily."|
|"An easy to use shooting weapon with fast attack speed. When equipped, the character's movement would become faster and quicker."|
|"This weapon has massive power in close range. It is perfect for attacks against close range opponents because it has a knock back effect. But it is inefficient against long range opponents because of low accuracy."|
|"Fast and Furious to attack the enemy. It has high attack, but low accurate as increased the attack time"|
|"Specially designed dual handguns for the Netsphere. With this weapon, you fight as stylish as in Eastern action flics. By using some of your SP, you can attack your opponent while being in the air or when dodging!"|
|"Single and automatic burst rifle. The longer you fire the more the accuracy drops. To keep a high accuracy, carefully balance the length of you bursts."|
|"Helps to aim, but it is less accurate at long-distance attacks."|
|"It has a lower fire rate than the Submachine Gun but makes up for this with a much higher accuracy while zoomed in half-way."|
|"Supports lots of ammo and close range attacks. Efficient for medium range attacks due to lots of ammo and powerful impact. Also can melee attack close enemies."|
|"Helps to aim, but it is less accurate at long-distance attacks and rapid shooting. Randomly fires a critical shot."|
|"Suitable weapon for medium distance attacks with rapid fire rate and average accuracy."|
Heavy Gun weapons
|"This gun works by compressed air, turned into explosions. The energy needs to be charged before the blast. Movement speed is reduced during the charge."|
|"Gatling gun which can attack several enemies. it is useful to guard team players, with a large magazine and wide attack range. But it is difficult to manage in a desperate situation because it has a warm-up time unlike other weapons."|
|"This heavy weapon has been specially designed with this unknown technology and amazingly its weight has been reduced. Firing speed is much faster than the speed of light. It is always aiming for middle of its target."|
|"Multiple targeting Gatling Gun. You can install this weapon for more power attack."|
These are special weapons that allow you to snipe from a short range or a long range by right clicking for a slight or large zoom, depending on the weapon itself.
|"Weapon that condenses and launches strong energy from a spinning rail inside the weapon. The energy explodes at the target and damages opponents nearby."|
|"Sniping weapon which attacks with high density gravity energy. You have to gather energy for stronger attacks. But your movement speed is decreased while you gather the energy."|
|" Bolt Action Gun weapon that is able to target the anemy from long distance. Because of its accuracy, there will be small movement during the zoom in mode."|
The Mental weapons can pass through obstacles, allowing for maximum attack or support. The Mind Shock can damage enemies behind obstacles, however, its range is very limited and critical hits don't happen often. The Mind Energy can heal your allies when they need HP. Equipping this can also allow you to check your ally's HP.
|"Mental weapon that can recover your teams health. It can penetrate through wall or obstacles"|
|"Mental weapon that absorbs enemy health by disturbing the mind of the enemy. It causes huge shock damage by penetrating walls or obstacles."|
Installation Weapons act as support weapon. The Sentry Gun can shoot nearby enemies. However it has limited use, and only one can be active per player, with three tries. The Sentry Nell does essentially the same thing, but enemies must be extremely close and it will stun them for a short period. Both require time to set up. They also have their own HP. You are allowed to equip both, but cannot have more than one sentry at any time. If you put a Sentry Gun, you cannot set up a Sentry Nell. If you set up an Sentry Nell, your Sentry gun will be destroyed. This applies both ways. If the user is killed, the sentry falls along with its user.
|"Installation weapon that finds and attacks an enemy. It only attacks enemies in front of it, and doesn't change to the opponents direction."|
|"Installation weapon which stuns and decreases HP to nearby enemies. Unlike the sentry gun, this weapon also affects all enemies within the 360 degree radius."|
Throwing Weapons are weapons that can be thrown into the field for a desired effect.
|A weapon that fires semi-proximity mines. The mines are green and launch out of the weapon in an arc-like fashion. These mini-explosives have a smaller blast radius than the Earth Bomber, yet bigger than the Cannonade and it is less effective than the Earth Bomber. Unlike the Earth Bomber, the Mine Gun has more ammo and can be used more often.|
|"Big energy implosion for a huge blast. Attention: The blast can damage allies nearby!"|
|"Fires a special bullet out of concentrated energy and hits with a huge lightning explosion. It damages all players nearby the detonation, even allies!"|
|"Throwing weapon for healing multiple players. But, you can't heal yourself"|
|"Newly invented weapon by enigmatic hacker group, Mad 'M', of S4 League. Can use for rapid fires and a big shot. Also, has various special features according to the style of Mad 'M' "|
These are weapons that have been either removed in development, or scrapped before weapon's final release.
|A melee weapon capable of landing powerful strikes. The Katana seems to be similar to the Spy Dagger. However, it seems to be owned by Monk, who can be found in Arcade Mode Stage 5.|
|A weapon that fires light blue beam similar to the Rail Gun. It deals very low damage and cause minor pushback. Similar to some weapons, it has limited reserved ammo. The weapon doesn't seem to have served any purpose (and if it did have a purpose, it was not able to fulfill it successfully). The weapon was completed and is fully functional, but due to mass criticism, the weapon never was implemented in the item shop and the weapon was scrapped.|
|A powerful version of the Mind Shock. It is shaped like a claw and is considered as a melee weapon. Unlike Mind Shock, Vital shock requires precise aiming and has a VERY short range. A license test is availble for this weapon due to it being available before Korea's ban on the weapon. Due to Korea's S4 League, it has been proven to be the most overpowered weapon in the game and has been banned.|
- For more information please visit the Unique Weapons page.
There are some weapons with special looks. Although the looks are different, they function in the same fashion as the actual weapon it was based on. Unlike normal weapons, they are more powerful and always come with a Special Force Pack, unique to that weapon. There are also weapons that look normal, but come with the Special Force Pack. Force Packs separate unique weapons from normal ones.
The following is a toggleable chart for all the weapons of S4 League. This is based on the in-game shop.
|Name||Type||Range||Magazine||Damage Percentage||RPM (Rounds/Repetition Per Minute)||Accuracy||Mobility|
|Sub Machine Gun||Rifle||Short~Long||030/∞||11%||98%||96%||83%|
|Heavy Machine Gun||Heavy Gun||Short~Medium||100/∞||17%||96%||94%||71%|
|Rail Gun||Snipe||Short~Very Long||004/∞||23%||84%||100%||83%|
|Sentry Gun||Special||Short~Very Long||003/000||8%||75%||100%||83%|
- S4 League used to have license tests for weapons. This means that before you can use the weapon, you must have the available license in order to you it. Think of it as a training session for the weapon. You must be certified before you can buy the weapon itself.
- As there are no longer license tests, all available tests from the past have been scrapped. However, the room data for license tests still exist with S4's data.
- After Patch 19, all players were given a Training Submachine Gun and Training Plasma Sword.
- After Patch 33, all newly created players were given a Training Homing Rifle and Training Spy Dagger.
- Any existing Training SMG and/or Plasma Sword still exist if a player did not drop them.
- In Thailand and Taiwan server, all weapons have limited ammo.